ONE MORE COLOUR
·· COLOURS · ·· APART
building the colours… 0 · ×1
1 2 3
LIVES LEFT 5 / 5
THE LINE BROKE
PAUSED
ESC to resume · ? for keys
ONE MORE COLOUR
Colours fall. Match each one to its key before it reaches the line.
The keys are along the bottom: 1–7, or A S D F G H J. Each key is one colour. Press the key whose colour matches what is falling.
FIVE THINGS CAN FALL
MATCHa plain tile — press its colour BOTHa tile split in two — press both colours together ODD ONEa cluster, all one colour except one — press the odd colour MISSINGa ring holding every colour but one — press the one that is absent RECALLa colour flashes then hides — press what it was
Each stage adds a colour and pushes them closer together. The game ends when no more colours will fit, because past that point no further colour exists that everyone could still tell apart, including people who are colour blind.
You can also run out of lives before you get that far. You hold five lives at once. A missed tile costs one, five tiles right in a row wins one back, and the run ends when you have none left.
Nothing is timed until you start. The first tiles wait for you.
PRESS SPACE TO START
KEYS
1 – 7the keybar, left to right A S D F G H Jhome row alternative two within 120 msanswers a BOTH tile SPACEcontinue / skip Rrun again ESCpause Cobserver (unscored) Msound on / off ?this card
any key to close
OBSERVER · UNSCORED
This is a simulation of a simulation. The Guarantee covers one at a time, not two stacked. Here it is worth as little as 6.92.
C to cycle · ESC to close · unscored, and the run is paused